Sphere of Chaos
DARK 5

Sphere of Chaos

  • Archetype:
  • Chaos

  • ATK:
  • 1600

  • DEF:
  • 0

  • View:
  • 3924




While this card is face-up on the field its Attribute is also treated as LIGHT. Once per turn, this card cannot be destroyed by battle. When this card is Tribute Summoned, you can add 1 Level 3 monster from your Deck to your hand.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Jun 11, 2025
37± 6/ 100
Power Score
Intrinsic 39
Deck 35

Sphere of Chaos — Power Evaluation

Final Score: 37 ± 6 · Confidence: Medium

  • Intrinsic: 39 · Deck: 35 · Meta: provisional
  • Primary role: Material body · Secondary: Searcher/Tutor

Why it scores here

Sphere of Chaos is a Level 5 Tribute monster whose only payoff is a conditional Level 3 search on Tribute Summon, plus a DARK body that counts as LIGHT. Its 1600 ATK earns nothing here — the value is the dual Chaos attribute for banish/fusion fodder and the search, both of which require an awkward Tribute and heavy setup. With only 1 deck and 0 recorded combos in the evidence, it converts far too little, far too slowly, to score highly. The high-ATK/low-ATK statistic is explicitly ignored; only routing, conversion, and deck cost move the number.

Axis scores

Axis Score Evidence
Accessibility 28 Requires a Tribute Summon to trigger its search and is not shown to be searchable, appearing in only 1 deck, so routing to it is slow (observed).
Combo & Conversion 22 0 combos in evidence; on its own it does nothing until Tribute Summoned, after which it only adds a Level 3 monster (observed).
Resource Economy 42 Trading a Tribute for a Level 3 search is roughly even card economy with no refuel or repeat advantage (inferred).
Effect & Interaction 12 Gives no opponent-facing removal or negation, offering only a once-per-turn battle-destruction protection on itself (verified).
Material Utility 40 Level 5 DARK body treated as LIGHT grants flexible Chaos banish/fusion attributes, but as a Level 5 it is an awkward material needing a Tribute (verified).
Resilience & Flexibility 35 Once-per-turn battle protection and dual LIGHT/DARK typing give minor staying power, but there is no effect protection or multi-zone use (verified).
Deck-Building Efficiency 40 Effectively a 1-of tech that must be Tribute Summoned to pay off, adding setup cost and no self-redundancy (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Searcher/Tutor. Intrinsic ≈ 39, Deck ≈ 35, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • DARK body that is also treated as LIGHT, giving flexible attribute value for Chaos banish/fusion plays
  • Tribute Summon trigger can add any 1 Level 3 monster from Deck to hand
  • Once-per-turn battle destruction protection gives minor defensive utility

Weaknesses

  • Level 5 monster that must be Tribute Summoned to unlock its search, making it slow and setup-heavy
  • 1600 ATK / 0 DEF is a weak body that dies to any effect removal
  • No opponent-facing interaction, removal, or negation
  • Backed by only 1 deck and 0 recorded combos in evidence

Counters / choke points

  • Effect negation or removal that stops it sitting on the field for its search
  • Banish/board wipes that bypass its battle-only protection
  • Floodgates or disruption that prevent the Tribute Summon from resolving

Best use

Dual-attribute Chaos body with a conditional Level 3 search. Decks: Black Luster Soldier / Chaos. Suggested copies: 1.

Evidence & gaps

  • Verified: While face-up, its Attribute is also treated as LIGHT; Once per turn it cannot be destroyed by battle; When Tribute Summoned, it can add 1 Level 3 monster from Deck to hand; It is a Level 5 DARK Machine with 1600 ATK / 0 DEF
  • Observed: It appears in 1 deck (Black Luster Soldier) at an average of 1 copy, main deck; 0 recorded combo appearances, with no starter/material/payoff roles
  • Inferred: The LIGHT/DARK dual attribute makes it useful as Chaos banish/fusion fodder; Tribute Summon plus Level 3 search is roughly even in card economy; Its battle-only protection does not stop effect-based removal
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is a single list, so synergy and redundancy signals are extremely thin











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